This list contains links to pages at www.red3d.com that the
authors have designated as both publicly available and of
- Boids (Flocks, Herds,
and Schools: a Distributed Behavioral Model): background
and update on the 1987 model of group motion in flocks,
herds, schools and related phenomena. Includes a Java
- Steering Behaviors For
Autonomous Characters techniques for obtaining goal-
directed motion in self-directed animated characters.
Includes Java demonstrations and a technical paper.
Overview a carefully annotated survey of techniques for
navigation, pathfinding and collision avoidance for robots
and autonomous characters.
- Individual-Based Models
: a collection of models based on simulating the behavior
of individuals (plants and animals in ecosystems, vehicles
in traffic, characters in animation) and the global
consequences of their local interactions.
Characters links to resources on autonomous characters
that can improvise and react to their environment. Touches
on characters, creativity, participatory ecosystems, game
AI, robots, agents and multi-agent systems.
Computation and its application to art and design.
Using genetic algorithms and related techniques to create
motion, shape, images and music.
- Stylized Depiction
: a survey of non-photorealistic techniques in computer
graphics and animation. Includes painterly, toon and
sketchy rendering, painterly image processing, and detailed
simulation of traditional artistic media.