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SIGGRAPH 2000
Course 39
Games Research:
the Science of Interactive Entertainment
Welcome to the home of the SIGGRAPH 2000 Course on Games Research.
Included below are some materials for the course that have been
updated since the deadline for conference publications (April 7, 2000)
as well as links to some related topics which were mentioned in the
panel discussions at the course (on July 25, 2000). Having this page
at a (we hope!) stable URL should make it possible to provide updated
contact information as the Course speakers inevitably change
affiliations. Please feel free to
suggest any additions or changes.
Abstract:
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As the computational power of game platforms rapidly increase, the
sophistication of software for interactive entertainment expands in
response. Once there was a huge gulf between high end graphics
and game content. Now they seem headed for convergence. This
course attempts to build a bridge between the SIGGRAPH research
community and the game development research community. It will
present both the application of recent research to specific games and
platforms, as well as novel research specifically targeted at future
games. It will showcase cutting-edge game technology, and demonstrate
that interactive entertainment is an exciting and important
application for future research by the SIGGRAPH community.
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Speaker contact information:
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Course schedule:
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8:30am |
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Reynolds |
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Introduction |
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9:00am |
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Blow |
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Terrain Rendering Research for Games |
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10:00am |
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break |
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10:15am |
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Huebner |
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Continuous Level-of-Detail for Games |
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11:15am |
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all |
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Continuous LOD: Is it a Good Idea for Games? |
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12:00pm |
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lunch |
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1:30pm |
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Hecker |
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Physics in Games |
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2:00pm |
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Green |
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Steering Behaviors |
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3:00pm |
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break |
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3:15pm |
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Funge |
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Cognitive Modeling for Computer Games |
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4:15pm |
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all |
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Panel Discussion -- Questions & Answers |
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Updated course materials:
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Slides:
Other:
-
A compressed file
(ZIP, 0.36 MB) containing
Robin Green's
paper and executable steering behavior demos (Win9x, 16bit screen,
DirectX5 or later).
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Links to topics mentioned during the course:
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Other related links:
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Send comments to Craig Reynolds
<cwr@red3d.com>
Page created: April 6, 2000
Last update: September 1, 2000
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